Pixel offset of the collision collider relative to the collider, by default (0, 0) meaning the collider is positioned on top of the collider.
Get the axis aligned bounding box for the edge collider in world space
Get the axis aligned bounding box for the edge collider in local space
Returns this edge represented as a line in world coordinates
Return this edge as a line in local line coordinates (relative to the position)
Returns a clone of this Edge, not associated with any collider
Returns the closes line between this and another collider, from this -> collider
Get the moment of inertia for an edge https://en.wikipedia.org/wiki/List_of_moments_of_inertia
Project the edge along a specified axis
Edge is a single line collider to create collisions with a single line.