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Hierarchy

  • Component<"ex.isometricentity">
    • IsometricEntityComponent

Index

Constructors

Properties

dependencies?: ComponentCtor<Component<string>>[]

Optionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity

Only components with zero-arg constructors are supported as automatic component dependencies

elevation: number = 0

Vertical "height" in the isometric world

optional?: ComponentCtor<Component<string>>[]
owner?: Entity = null

Current owning Entity, if any, of this component. Null if not added to any Entity

type: "ex.isometricentity" = 'ex.isometricentity'

Type of this component, must be a unique type among component types in you game.

Methods

  • onRemove(previousOwner: Entity): void