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Hierarchy

Index

Constructors

Properties

dependencies?: ComponentCtor<Component<string>>[]

Optionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity

Only components with zero-arg constructors are supported as automatic component dependencies

optional?: ComponentCtor<Component<string>>[]
owner?: Entity = null

Current owning Entity, if any, of this component. Null if not added to any Entity

parallaxFactor: Vector = ...
type: "ex.parallax" = 'ex.parallax'

Type of this component, must be a unique type among component types in you game.

Methods

  • onRemove(previousOwner: Entity): void