Optionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity
Only components with zero-arg constructors are supported as automatic component dependencies
Type of this component, must be a unique type among component types in you game.
Observable that emits when the z index changes on this component
The z-index ordering of the entity, a higher values are drawn on top of lower values. For example z=99 would be drawn on top of z=0.
The z-index ordering of the entity, a higher values are drawn on top of lower values. For example z=99 would be drawn on top of z=0.
Clones any properties on this component, if that property value has a clone()
method it will be called
Optional callback called when a component is added to an entity
Optional callback called when a component is added to an entity
The coordinate plane| for this transform for the entity.