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Class ActivateEvent<U>

Event thrown on a Scene on activation

Type parameters

  • U

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

bubbles

bubbles: boolean = true

If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

oldScene

oldScene: Scene

The reference to the old scene

other

other: U | null

Other target object for this event

target

target: Scene

Methods

stopPropagation

  • stopPropagation(): void