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Class CollisionEndEvent<T>

Event thrown when the actor is no longer colliding with another

Type parameters

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

other

other: T

target

target: T

Target object for this event.

Accessors

actor

  • get actor(): T
  • set actor(actor: T): void

bubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

stopPropagation

  • stopPropagation(): void