Base event type in Excalibur that all other event types derive from. Not all event types are thrown on all Excalibur game objects, some events are unique to a type, others are not.
Holds the whole path from the Root to the event target
determines, if event bubbles to the target's ancestors
Other target object for this event
Target object for this event.
Returns Event path from root to active actor.
Returns name of the event
Action, that calls when event happens
Propagate event further through event path
Prevents event from bubbling