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Class GameStartEvent<U>

The 'start' event is emitted on engine when has started and is ready for interaction.

Type parameters

  • U

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

bubbles

bubbles: boolean = true

If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

other

other: U | null

Other target object for this event

target

target: Engine

Methods

stopPropagation

  • stopPropagation(): void