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Class KillEvent

The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

other

other: T | null

Other target object for this event

target

target: Actor

Accessors

bubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

stopPropagation

  • stopPropagation(): void