Event thrown on an actor when a collision has been resolved (body reacted) this frame
Holds the whole path from the Root to the event target
The actor the event was thrown on
determines, if event bubbles to the target's ancestors
The actor that did collide with the current actor
The side that did collide with the current actor
Target object for this event.
Returns Event path from root to active actor.
Returns name of the event
Action, that calls when event happens
Propagate event further through event path
Prevents event from bubbling