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Class PostDrawEvent<U>

The 'postdraw' event is emitted on actors, scenes, and engine after drawing finishes. Actors' postdraw happens inside their graphics transform so that all drawing takes place with the actor as the origin.

Type parameters

  • U

Hierarchy

Index

Constructors

Properties

Methods

Constructors

constructor

Properties

bubbles

bubbles: boolean = true

If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

ctx

ctx: CanvasRenderingContext2D

delta

delta: number

other

other: U | null

Other target object for this event

target

target: Actor | Scene | Engine | TileMap

Methods

stopPropagation

  • stopPropagation(): void