The 'predraw' event is emitted on actors, scenes, and engine before drawing starts. Actors' predraw happens inside their graphics transform so that all drawing takes place with the actor as the origin.
Holds the whole path from the Root to the event target
determines, if event bubbles to the target's ancestors
Other target object for this event
Returns Event path from root to active actor.
Returns name of the event
Action, that calls when event happens
Propagate event further through event path
Prevents event from bubbling