The coordinate plane for this transform for the entity.
The current position of the entity in world space or in screen space depending on the the coordinate plane.
If the entity has a parent this position is relative to the parent entity.
The rotation of the entity in radians. For example
Math.PI radians is the same as 180 degrees.
If the entity has a parent this rotation is relative to the parent.
The scale of the entity. If the entity has a parent this scale is relative to the parent.
The z-index ordering of the entity, a higher values are drawn on top of lower values. For example z=99 would be drawn on top of z=0.