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Module "index"

Index

References

Variables

References

AbsolutePosition

AbsolutePosition:

ActionContext

ActionContext:

Actionable

Actionable:

Actions

Actions:

ActivateEvent

ActivateEvent:

Actor

Actor:

ActorArgs

ActorArgs:

Animation

Animation:

AnimationArgs

AnimationArgs:

Appender

Appender:

Audio

Audio:

AudioContextFactory

AudioContextFactory:

AudioImplementation

AudioImplementation:

AudioInstance

AudioInstance:

AudioInstanceFactory

AudioInstanceFactory:

AudioTagInstance

AudioTagInstance:

Axis

Axis:

BaseAlign

BaseAlign:

BinaryTreeNode

BinaryTreeNode:

Body

Body:

BodyOptions

BodyOptions:

BoundingBox

BoundingBox:

BoundingBoxOptions

BoundingBoxOptions:

BroadphaseStrategy

BroadphaseStrategy:

BrowserComponent

BrowserComponent:

BrowserEvents

BrowserEvents:

Camera

Camera:

CameraStrategy

CameraStrategy:

CanActivate

CanActivate:

CanBeKilled

CanBeKilled:

CanDeactivate

CanDeactivate:

CanDraw

CanDraw:

CanInitialize

CanInitialize:

CanLoad

CanLoad:

CanUpdate

CanUpdate:

CanvasPosition

CanvasPosition:

Cell

Cell:

CellArgs

CellArgs:

Circle

Circle:

CircleOptions

CircleOptions:

Class

Class:

ClosestLine

ClosestLine:

ClosestLineJumpTable

ClosestLineJumpTable:

Collider

Collider:

ColliderOptions

ColliderOptions:

CollidersHash

CollidersHash:

CollisionBroadphase

CollisionBroadphase:

CollisionContact

CollisionContact:

CollisionEndEvent

CollisionEndEvent:

CollisionGroup

CollisionGroup:

CollisionGroupManager

CollisionGroupManager:

CollisionJumpTable

CollisionJumpTable:

CollisionResolutionStrategy

CollisionResolutionStrategy:

CollisionShape

CollisionShape:

CollisionStartEvent

CollisionStartEvent:

CollisionType

CollisionType:

Color

Color:

ColorBlindCorrector

ColorBlindCorrector:

ColorBlindness

ColorBlindness:

Configurable

Configurable:

ConsoleAppender

ConsoleAppender:

Constructor

Constructor:

ConvexPolygon

ConvexPolygon:

ConvexPolygonOptions

ConvexPolygonOptions:

CullingBox

CullingBox:

DeactivateEvent

DeactivateEvent:

Debug

Debug:

DebugStats

DebugStats:

DetectedFeatures

DetectedFeatures:

Detector

Detector:

DisplayMode

DisplayMode:

DrawOptions

DrawOptions:

Drawable

Drawable:

DynamicTree

DynamicTree:

DynamicTreeCollisionBroadphase

DynamicTreeCollisionBroadphase:

EasingFunction

EasingFunction:

EasingFunctions

EasingFunctions:

Edge

Edge:

EdgeOptions

EdgeOptions:

Effects

Effects:

ElasticToActorStrategy

ElasticToActorStrategy:

EmitterType

EmitterType:

Engine

Engine:

EngineOptions

EngineOptions:

EnginePhysics

EnginePhysics:

EnterTriggerEvent

EnterTriggerEvent:

EnterViewPortEvent

EnterViewPortEvent:

EventDispatcher

EventDispatcher:

EventTypes

EventTypes:

Eventable

Eventable:

Events

Events:

ExResponse

ExResponse:

ExResponseType

ExResponseType:

ExResponseTypesLookup

ExResponseTypesLookup:

ExcaliburGraphicsContext

ExcaliburGraphicsContext:

ExitTriggerEvent

ExitTriggerEvent:

ExitViewPortEvent

ExitViewPortEvent:

FontStyle

FontStyle:

FontUnit

FontUnit:

Frame

Frame:

FrameActorStats

FrameActorStats:

FrameDurationStats

FrameDurationStats:

FrameStatistics

FrameStatistics:

FrameStats

FrameStats:

GameEvent

GameEvent:

GameStartEvent

GameStartEvent:

GameStopEvent

GameStopEvent:

GamepadAxisEvent

GamepadAxisEvent:

GamepadButtonEvent

GamepadButtonEvent:

GamepadConnectEvent

GamepadConnectEvent:

GamepadDisconnectEvent

GamepadDisconnectEvent:

Gif

Gif:

GlobalCoordinates

GlobalCoordinates:

HiddenEvent

HiddenEvent:

InitializeEvent

InitializeEvent:

Input

Input:

Integrator

Integrator:

Internal

Internal:

KillEvent

KillEvent:

Label

Label:

LimitCameraBoundsStrategy

LimitCameraBoundsStrategy:

Line

Line:

Loadable

Loadable:

Loader

Loader:

LockCameraToActorAxisStrategy

LockCameraToActorAxisStrategy:

LockCameraToActorStrategy

LockCameraToActorStrategy:

LogLevel

LogLevel:

Logger

Logger:

MediaEvent

MediaEvent:

MockedElement

MockedElement:

NativeEventable

NativeEventable:

NativeSoundEvent

NativeSoundEvent:

NativeSoundProcessedEvent

NativeSoundProcessedEvent:

ObsoleteOptions

ObsoleteOptions:

Pair

Pair:

ParseGif

ParseGif:

Particle

Particle:

ParticleArgs

ParticleArgs:

ParticleEmitter

ParticleEmitter:

ParticleEmitterArgs

ParticleEmitterArgs:

PerlinDrawer2D

PerlinDrawer2D:

PerlinGenerator

PerlinGenerator:

PerlinOptions

PerlinOptions:

Physics

Physics:

PhysicsStatistics

PhysicsStatistics:

PhysicsStats

PhysicsStats:

PointerEvents

PointerEvents:

Polygon

Polygon:

PostCollisionEvent

PostCollisionEvent:

PostDebugDrawEvent

PostDebugDrawEvent:

PostDrawEvent

PostDrawEvent:

PostFrameEvent

PostFrameEvent:

PostKillEvent

PostKillEvent:

PostProcessor

PostProcessor:

PostUpdateEvent

PostUpdateEvent:

PreCollisionEvent

PreCollisionEvent:

PreDebugDrawEvent

PreDebugDrawEvent:

PreDrawEvent

PreDrawEvent:

PreFrameEvent

PreFrameEvent:

PreKillEvent

PreKillEvent:

PreUpdateEvent

PreUpdateEvent:

Projection

Projection:

Promise

Promise:

PromiseLike

PromiseLike:

PromiseState

PromiseState:

RadiusAroundActorStrategy

RadiusAroundActorStrategy:

Random

Random:

Ray

Ray:

Resolution

Resolution:

Resource

Resource:

RotationType

RotationType:

Scene

Scene:

Screen

Screen:

ScreenAppender

ScreenAppender:

ScreenDimension

ScreenDimension:

ScreenElement

ScreenElement:

ScreenOptions

ScreenOptions:

ScrollPreventionMode

ScrollPreventionMode:

Shape

Shape:

Side

Side:

SortedList

SortedList:

Sound

Sound:

Sprite

Sprite:

SpriteArgs

SpriteArgs:

SpriteFont

SpriteFont:

SpriteFontInitArgs

SpriteFontInitArgs:

SpriteFontOptions

SpriteFontOptions:

SpriteSheet

SpriteSheet:

SpriteSheetArgs

SpriteSheetArgs:

StrategyContainer

StrategyContainer:

Stream

Stream:

SubscribeEvent

SubscribeEvent:

TextAlign

TextAlign:

Texture

Texture:

TileMap

TileMap:

TileMapArgs

TileMapArgs:

TileSprite

TileSprite:

Timer

Timer:

TimerOptions

TimerOptions:

Trait

Trait:

Traits

Traits:

TreeNode

TreeNode:

Trigger

Trigger:

TriggerOptions

TriggerOptions:

UIActor

UIActor:

UnsubscribeEvent

UnsubscribeEvent:

Util

Util:

Vector

Vector:

VisibleEvent

VisibleEvent:

WebAudioInstance

WebAudioInstance:

activate

activate:

axis

axis:

button

button:

cancel

cancel:

collisionend

collisionend:

collisionstart

collisionstart:

connect

connect:

deactivate

deactivate:

disconnect

disconnect:

down

down:

enter

enter:

entertrigger

entertrigger:

enterviewport

enterviewport:

exittrigger

exittrigger:

exitviewport

exitviewport:

hidden

hidden:

hold

hold:

initialize

initialize:

isCollider

isCollider:

kill

kill:

leave

leave:

maxMessages

maxMessages:

move

move:

obsolete

obsolete:

pointercancel

pointercancel:

pointerdown

pointerdown:

pointerdragend

pointerdragend:

pointerdragenter

pointerdragenter:

pointerdragleave

pointerdragleave:

pointerdragmove

pointerdragmove:

pointerdragstart

pointerdragstart:

pointerenter

pointerenter:

pointerleave

pointerleave:

pointermove

pointermove:

pointerup

pointerup:

pointerwheel

pointerwheel:

postcollision

postcollision:

postdebugdraw

postdebugdraw:

postdraw

postdraw:

postframe

postframe:

postkill

postkill:

postupdate

postupdate:

precollision

precollision:

predebugdraw

predebugdraw:

predraw

predraw:

preframe

preframe:

prekill

prekill:

press

press:

preupdate

preupdate:

release

release:

resetObsoleteCounter

resetObsoleteCounter:

start

start:

stop

stop:

subscribe

subscribe:

unsubscribe

unsubscribe:

up

up:

vec

vec:

visible

visible:

wheel

wheel:

Variables

Const EX_VERSION

EX_VERSION: string = process.env.__EX_VERSION

The current Excalibur version string

description

process.env.__EX_VERSION gets replaced by Webpack on build