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External module "Input/Index"

Provides support for mice, keyboards, and controllers.

Working with Input

Excalibur offers several modes of input for your games.

The Engine.input property that can be inspected during Actor.update or other areas of the game. This makes it easy to respond to any type of user input without writing complex input event code.

Learn more about Mouse and Touch, Keyboard, and Controller support.

Inspecting engine input

Access Engine.input to see if any input is being tracked during the current update frame.

class Player extends ex.Actor {
  public update(engine, delta) {
    if (engine.input.keyboard.isKeyDown(ex.Input.Keys.W) || engine.input.gamepads.at(0).getAxes(ex.Input.Axes.LeftStickY) > 0.5) {
      player._moveForward();
    }
  }
}