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The query manager is responsible for updating all queries when entities/components change

Hierarchy

  • QueryManager

Index

Constructors

constructor

Properties

scene

scene: Scene

Methods

addEntity

  • addEntity(entity: Entity): void

createQuery

  • createQuery<T>(types: string[]): Query<T>

getQuery

  • getQuery<T>(types: string[]): Query<T>

maybeRemoveQuery

  • maybeRemoveQuery(query: Query): void

removeComponent

removeEntity

  • removeEntity(entity: Entity): void