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The SystemManager is responsible for keeping track of all systems in a scene. Systems are scene specific

Hierarchy

  • SystemManager

Index

Constructors

constructor

Properties

_keyToSystem

_keyToSystem: object

Type declaration

systems

systems: System<any>[] = []

Methods

addSystem

  • addSystem<T>(system: System<T>): void

removeSystem

  • removeSystem(system: System): void

updateSystems