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Class GameStopEvent

The 'stop' event is emitted on engine when has been stopped and will no longer take input, update or draw.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

other

other: T | null

Other target object for this event

target

target: Engine

Accessors

bubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

stopPropagation

  • stopPropagation(): void