The actor the event was thrown on
The actor that did collide with the current actor
The side that did collide with the current actor
Intersection vector
Intersection vector
The actor that did collide with the current actor
The side that did collide with the current actor
Target object for this event.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Prevents event from bubbling
Event thrown on an actor when a collision has been resolved (body reacted) this frame