The GlobalCoordinates of the event
The Pointer of the event
The index of the pointer (zero-based)
The type of pointer
The button pressed (if PointerType.Mouse)
The raw DOM event being handled
The button pressed (if PointerType.Mouse)
The GlobalCoordinates of the event
The raw DOM event being handled
The index of the pointer (zero-based)
Other target object for this event
The Pointer of the event
The type of pointer
Target object for this event.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
The page coordinates of the event.
The screen coordinates of the event.
The world coordinates of the event.
Action, that calls when event happens
Prevents event from bubbling
Pointer events
Represents a mouse, touch, or stylus event. See Pointers for more information on handling pointer input.
For mouse-based events, you can inspect PointerEvent.button to see what button was pressed.