A light-weight object that occupies a space in a collision map. Generally
created by a TileMap.
Cells can draw multiple sprites. Note that the order of drawing is the order
of the sprites in the array so the last one will be drawn on top. You can
use transparency to create layers this way.
TileMap Cell
A light-weight object that occupies a space in a collision map. Generally created by a TileMap.
Cells can draw multiple sprites. Note that the order of drawing is the order of the sprites in the array so the last one will be drawn on top. You can use transparency to create layers this way.