A collision shape specifies the geometry that can detect when other collision shapes intersect for the purposes of colliding 2 objects in excalibur.
Return the axes of this particular shape
Return the axis-aligned bounding box of the collision shape in world coordinates
The center point of the collision shape, for example if the shape is a circle it would be the center.
Reference to the collider associated with this collision shape geometry
Return the calculated moment of inertia for this shape
Return the axis-aligned bounding box of the collision shape in local coordinates
Pixel offset of the collision shape relative to the collider, by default (0, 0) meaning the shape is positioned on top of the collider.
Position of the collision shape in world coordinates
Return wether the shape contains a point inclusive to it's border
Draw any debug information
Recalculates internal caches and values