Optionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity
Only components with zero-arg constructors are supported as automatic component dependencies
Type of this component, must be a unique type among component types in you game.
Clones any properties on this component, if that property value has a clone()
method it will be called
Optional callback called when a component is added to an entity
Opitonal callback called when acomponent is added to an entity
Components are containers for state in Excalibur, the are meant to convey capabilities that an Entity posesses
Implementations of Component must have a zero-arg constructor to support dependecies