Position of the circle relative to the collider, by default (0, 0).
Get axis not implemented on circles, since there are infinite axis in a circle
Get the axis aligned bounding box for the circle collider in world coordinates
Get the center of the collider in world coordinates
Get the axis aligned bounding box for the circle collider in local coordinates
Get the radius of the circle
Set the radius of the circle
Returns a clone of this shape, not associated with any collider
Tests if a point is contained in this collider
Returns the closest line between the surfaces this collider and another
Returns the moment of inertia of a circle given it's mass https://en.wikipedia.org/wiki/List_of_moments_of_inertia
Project the circle along a specified axis
Updates collider world space geometry
This is a circle collider for the excalibur rigid body physics simulation