Pixel offset of the collision collider relative to the collider, by default (0, 0) meaning the collider is positioned on top of the collider.
Return the axes of this particular collider
Return the axis-aligned bounding box of the collision collider in world coordinates
The center point of the collision collider, for example if the collider is a circle it would be the center.
Return the axis-aligned bounding box of the collision collider in local coordinates
Position of the collision collider in world coordinates
Return wether the collider contains a point inclusive to it's border
Returns the closest line between the surfaces this collider and another
Create a projection of this collider along an axis. Think of this as casting a "shadow" along an axis
Updates collider world space geometry
A collision collider specifies the geometry that can detect when other collision colliders intersect for the purposes of colliding 2 objects in excalibur.