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The 'kill' event is emitted on actors when it is killed. The target is the actor that was killed.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

Properties

other: Actor

Other target object for this event

target: Actor

Target object for this event.

Accessors

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

  • stopPropagation(): void