The actor the event was thrown on
The actor that will collided with the current actor
The side that will be collided with the current actor
Intersection vector
Other target object for this event
Target object for this event.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Prevents event from bubbling
Event thrown on an actor when a collision will occur this frame if it resolves