Options
All
  • Public
  • Public/Protected
  • All
Menu

Event thrown on an actor when a collision will occur this frame if it resolves

Type parameters

Hierarchy

Index

Constructors

Properties

intersection: Vector
other: T

Other target object for this event

side: Side
target: T

Target object for this event.

Accessors

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

  • stopPropagation(): void