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Subscribe event thrown when handlers for events other than subscribe are added. Meta event that is received by event dispatchers.

Type parameters

  • T

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

Properties

handler: (event: Events.GameEvent<T, T>) => void

Type declaration

other: T

Other target object for this event

target: T

Target object for this event.

topic: string

Accessors

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Returns boolean

  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.

    Parameters

    • value: boolean

    Returns void

Methods

  • stopPropagation(): void