This post processor can correct colors and simulate color blindness. It is possible to use this on every game, but the game's performance will suffer measurably. It's better to use it as a helpful tool while developing your game. Remember, the best practice is to design with color blindness in mind.
Color correction algorithm originally sourced from http://www.daltonize.org/
var game = new ex.Engine(); var colorBlindPostProcessor = new ex.ColorBlindCorrector(game, false, ColorBlindness.Protanope); // post processors evaluate left to right game.postProcessors.push(colorBlindPostProcessor); game.start();