A collision area is a region of space that can detect when other collision areas intersect for the purposes of colliding 2 objects in excalibur.
Reference to the actor associated with this collision area
Position of the collision area relative to the actor if it exists
Return wether the area contains a point inclusive to it's border
Return the axes of this particular shape
Return the axis-aligned bounding box of the collision area
The center point of the collision area, for example if the area is a circle it would be the center.
Return the calculated moment of intertia for this area
Recalculates internal caches and values