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Archive
2025
March 10 - Happy New Year Excalibur!
August 24 - Dual Tilemap Autotiling Technique
November 24 - Sprite Fusion Tile Attributes
2024
April 29 - NPC AI planning with GOAP
May 19 - Pathfinding Part 1 with Dijkstra's Algorithm
May 25 - Pathfinding Part 2 with A*
June 1 - Wave Function Collapse
June 16 - Cellular Automata
July 2 - Autotiling Technique
December 13 - Excalibur v0.30.0 Released!
2022
January 22 - Excalibur v0.25.2 Released!
February 21 - Android Games with Capacitor and JavaScript
March 21 - The power of paper prototyping for virtual games
2021
October 3 - Excalibur v0.25.0 Released!
2019
June 8 - Excalibur v0.23.0 Release
2018
January 5 - Five Years of Excalibur
May 15 - Ludum Dare 41 Retrospective - Office Daydream
2017
June 2 - Ludum Dare 38 Retrospective - I Just Wanted Groceries
2016
May 10 - Ludum Dare 35 Retrospective - Hexshaper
August 30 - Excalibur 0.7.0 Release
December 4 - Excalibur 0.8.0 Release
2015
January 1 - Ludum Dare 31 Retrospective - Sweep Stacks
June 4 - Excalibur 0.5.0 Release
2014
April 16 - Excalibur 0.2.0 Released!
May 30 - Ludum Dare 29 Retrospective - Kraken Unchained