Excalibur version 0.8.0 is now available! We have several new features in this release.
Fast body collision checking
Actors can now move much faster without fear of unexpectedly passing through other collision bodies.
New vector and line functionality
We’ve added a few helpful things to Line and Vector, including determining points, calculating distance, and a vector magnitude alias.
We now have a utility from which Excalibur will provide useful statistics to help you debug your game. For now the stats are focused on Actors and specific frames; look for more helpful stats in future releases!
PhantomJS testing structure
Behind the scenes, we have new testing tools that will allow us to visually test complicated interactions on the canvas.
There were quite a few commits from the Excalibur community in this release. Thanks to FerociousQuasar and hogart for your contributions, and check out the full release notes for all of the details for this release.