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createGlowPasses

Callable


  • Outer glow: the graphic's silhouette is tinted with the glow color, gaussian blurred at reduced resolution, and the original graphic is composited back over the halo.

    Designed for per-graphic use with a Material, where padding gives the halo room outside the graphic's quad:

    actor.graphics.material = new ex.Material({
      graphicsContext,
      passes: ex.createGlowPasses({ graphicsContext, color: ex.Color.Cyan, strength: 3 }),
      padding: 16
    });

    Parameters

    Returns ShaderPass[]