getSourceDimensions CallablegetSourceDimensions(graphicsContext: ExcaliburGraphicsContextWebGL, source: ShaderPassSource): [width: number, height: number]Pixel dimensions of a ShaderPassSource, falling back to the canvas drawing buffer for raw WebGLTextures which have no queryable dimensionsParametersgraphicsContext: ExcaliburGraphicsContextWebGLsource: ShaderPassSourceReturns [width: number, height: number]
Pixel dimensions of a ShaderPassSource, falling back to the canvas drawing buffer for raw
WebGLTextures which have no queryable dimensions