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Five Years of Excalibur

· One min read
Erik Onarheim
Maintainer of Excalibur

Five years in review​

The first commit to Excalibur.js was published on January 5th, 2013. Since then, we’ve been working to build a game engine that’s easy to develop with and fun to use. Along the way, we put together a release pipeline, constructed a test suite, wrote a lot of documentation, and created a number of extensions and samples. Here’s a quick rundown of some of the numbers:

  • 103068 npm downloads
  • 1275 commits to core repository
  • 447 closed issues
  • 35 contributors
  • 17 releases

Future plans​

There are some pretty big improvements coming up, and we’re looking forward to sharing those changes with you over the next year. We’re also working on a larger collection of samples and games to help new developers and showcase Excalibur’s capabilities. For a more detailed look, check out the roadmap.

Thank you​

We want to extend our sincere thanks to everyone who has written code, opened an issue, posted in our forum, or made a game and let us know about it. This is a very fulfilling project, and seeing others contribute to and use Excalibur means a lot to us. Thanks for your support!

-The Excalibur.js team