Use Case 2 TileMaps and Triggers
Problem Statement
We have a player, and we want it to not pass through the outer tiles of the tilemap. We will use the solid property on the tiles to add a collider. Also, we want the player to step on a trigger to show a prize.
Demonstrates:
- Tilemap colliders
- Triggers
- Collectibles
- Spawning
Using the demo:
- WASD to move the orange player
- The gray tiles are solid
- The black circle is a button to press
- Pressing the button drops a coin to pick up
- Rinse and repeat
Takeaways from this use case
Tilemaps can set the solid property on tile for any of the tiles
You can build whatever wall layout and each tile will have a collider on it.
Triggers can be used instead of Actors
Triggers are a special type of entity that can be less expensive than using an actor for just triggering a collision event.