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ActorEvents

Built in events supported by all entities

Hierarchy

Index

Properties

actioncomplete

actioncomplete: ActionCompleteEvent

actionstart

actionstart: ActionStartEvent

add

add: any

collisionend

collisionstart

collisionstart: CollisionStartEvent<Collider>

enterviewport

enterviewport: EnterViewPortEvent

exitviewport

exitviewport: ExitViewPortEvent

initialize

initialize: InitializeEvent<Entity<any>>

kill

kill: KillEvent

pointercancel

pointercancel: PointerEvent

pointerdown

pointerdown: PointerEvent

pointerdragend

pointerdragend: PointerEvent

pointerdragenter

pointerdragenter: PointerEvent

pointerdragleave

pointerdragleave: PointerEvent

pointerdragmove

pointerdragmove: PointerEvent

pointerdragstart

pointerdragstart: PointerEvent

pointerenter

pointerenter: PointerEvent

pointerleave

pointerleave: PointerEvent

pointermove

pointermove: PointerEvent

pointerup

pointerup: PointerEvent

pointerwheel

pointerwheel: WheelEvent

postcollision

postdebugdraw

postdebugdraw: PostDebugDrawEvent

postdraw

postdraw: PostDrawEvent

postkill

postkill: PostKillEvent

posttransformdraw

posttransformdraw: PostDrawEvent

postupdate

postupdate: PostUpdateEvent<Entity<any>>

precollision

predebugdraw

predebugdraw: PreDebugDrawEvent

predraw

predraw: PreDrawEvent

prekill

prekill: PreKillEvent

pretransformdraw

pretransformdraw: PreDrawEvent

preupdate

preupdate: PreUpdateEvent<Entity<any>>

remove

remove: any