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ExcaliburGraphicsContext

Implemented by

Index

Properties

backgroundColor

backgroundColor: Color

Set the background color of the graphics context, default is [[Color.ExcaliburBlue]]

debug

debug: DebugDraw

Access the debug drawing api

height

height: number

material

material: Material

Gets or sets the material to be used in the current context's drawings

This allows customs shaders to be used but draw calls are no longer batched by default.

@param

opacity

opacity: number

Sets the opacity of the current [[Graphic]] being drawn, default is 1

smoothing

smoothing: boolean

Enable smoothed drawing (also known as anti-aliasing), by default true

snapToPixel

snapToPixel: boolean

Snaps all drawings to the nearest pixel truncated down, by default false

tint

tint: Color

Sets the tint color to be multiplied by any images drawn, default is black 0xFFFFFFFF

useDrawSorting

useDrawSorting: boolean

Excalibur will automatically sort draw calls by z and priority for maximal draw performance, this can disrupt a specific desired painter order.

To force a specific draw call order, use [[ExcaliburGraphicsContext.z]]

By default useDrawSorting is true, to opt out set this to false

width

width: number

z

z: number

Set the current z context for the graphics context. Draw calls issued to the context will use this z to inform their sort order.

Note it is important to all [[ExcaliburGraphicsContext.save]] and [[ExcaliburGraphicsContext.restore]] when modifying state.

Methods

addPostProcessor

  • Add a post processor to the graphics context

    Post processors are run in the order they were added.


    Parameters

    Returns void

beginDrawLifecycle

  • beginDrawLifecycle(): void
  • Returns void

clear

  • clear(): void
  • Clears the screen with the current background color


    Returns void

clearPostProcessors

  • clearPostProcessors(): void
  • Remove all post processors from the graphics context


    Returns void

createMaterial

  • Creates and initializes the material which compiles the internal shader


    Parameters

    Returns Material

dispose

  • dispose(): void
  • Returns void

drawCircle

  • drawCircle(pos: Vector, radius: number, color: Color, stroke?: Color, thickness?: number): void
  • Draw a circle to the Excalibur Graphics context


    Parameters

    • pos: Vector
    • radius: number
    • color: Color
    • optionalstroke: Color

      Optionally specify the stroke color

    • optionalthickness: number

    Returns void

drawImage

  • drawImage(image: HTMLImageSource, x: number, y: number): void
  • drawImage(image: HTMLImageSource, x: number, y: number, width: number, height: number): void
  • drawImage(image: HTMLImageSource, sx: number, sy: number, swidth?: number, sheight?: number, dx?: number, dy?: number, dwidth?: number, dheight?: number): void
  • Draw an image to the Excalibur Graphics context at an x and y coordinate using the images width and height


    Parameters

    Returns void

drawLine

  • Draw a solid line to the Excalibur Graphics context


    Parameters

    Returns void

drawRectangle

  • drawRectangle(pos: Vector, width: number, height: number, color: Color, stroke?: Color, strokeThickness?: number): void
  • Draw a solid rectangle to the Excalibur Graphics context


    Parameters

    • pos: Vector
    • width: number
    • height: number
    • color: Color
    • optionalstroke: Color
    • optionalstrokeThickness: number

    Returns void

endDrawLifecycle

  • endDrawLifecycle(): void
  • Returns void

flush

  • flush(): void
  • Flushes the batched draw calls to the screen


    Returns void

getTransform

multiply

  • Multiplies the current transform by a matrix


    Parameters

    Returns void

removePostProcessor

  • Remove a specific post processor from the graphics context


    Parameters

    Returns void

resetTransform

  • resetTransform(): void
  • Resets the current transform to the identity matrix


    Returns void

restore

  • restore(): void
  • Restore the state of the canvas from the stack


    Returns void

rotate

  • rotate(angle: number): void
  • Rotate the context about the current origin


    Parameters

    • angle: number

    Returns void

save

  • save(): void
  • Save the current state of the canvas to the stack (transforms and opacity)


    Returns void

scale

  • scale(x: number, y: number): void
  • Scale the context by an x and y factor


    Parameters

    • x: number
    • y: number

    Returns void

translate

  • translate(x: number, y: number): void
  • Translate the origin of the context by an x and y


    Parameters

    • x: number
    • y: number

    Returns void

updateViewport

  • Update the context with the current viewport dimensions (used in resizing)


    Parameters

    Returns void