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ExcaliburGraphicsContext2DCanvas

Implements

Index

Constructors

constructor

Properties

publicbackgroundColor

backgroundColor: Color = Color.ExcaliburBlue

Set the background color of the graphics context, default is [[Color.ExcaliburBlue]]

debug

debug: ExcaliburGraphicsContext2DCanvasDebug = ...

Access the debug drawing api

publicsnapToPixel

snapToPixel: boolean = false

Snaps all drawings to the nearest pixel truncated down, by default false

publicreadonlyuseDrawSorting

useDrawSorting: boolean = false

Unused in Canvas implementation

publicz

z: number = 0

Unused in Canvas implementation

Accessors

publicheight

  • get height(): number
  • Returns number

publicmaterial

  • Gets or sets the material to be used in the current context's drawings

    This allows customs shaders to be used but draw calls are no longer batched by default.


    Returns Material

  • Gets or sets the material to be used in the current context's drawings

    This allows customs shaders to be used but draw calls are no longer batched by default.


    Parameters

    Returns void

publicopacity

  • get opacity(): number
  • set opacity(value: number): void
  • Sets the opacity of the current [[Graphic]] being drawn, default is 1


    Returns number

  • Sets the opacity of the current [[Graphic]] being drawn, default is 1


    Parameters

    • value: number

    Returns void

publicsmoothing

  • get smoothing(): boolean
  • set smoothing(value: boolean): void
  • Enable smoothed drawing (also known as anti-aliasing), by default true


    Returns boolean

  • Enable smoothed drawing (also known as anti-aliasing), by default true


    Parameters

    • value: boolean

    Returns void

publictint

  • Sets the tint color to be multiplied by any images drawn, default is black 0xFFFFFFFF


    Returns Color

  • Sets the tint color to be multiplied by any images drawn, default is black 0xFFFFFFFF


    Parameters

    Returns void

publicwidth

  • get width(): number
  • Returns number

Methods

publicaddPostProcessor

  • Add a post processor to the graphics context

    Post processors are run in the order they were added.


    Parameters

    Returns void

publicbeginDrawLifecycle

  • beginDrawLifecycle(): void
  • Returns void

clear

  • clear(): void
  • Clears the screen with the current background color


    Returns void

publicclearPostProcessors

  • clearPostProcessors(): void
  • Remove all post processors from the graphics context


    Returns void

publiccreateMaterial

  • Creates and initializes the material which compiles the internal shader


    Parameters

    Returns Material

dispose

  • dispose(): void
  • Returns void

publicdrawCircle

  • drawCircle(pos: Vector, radius: number, color: Color, stroke?: Color, thickness?: number): void
  • Draw a circle to the Excalibur Graphics context


    Parameters

    • pos: Vector
    • radius: number
    • color: Color
    • optionalstroke: Color

      Optionally specify the stroke color

    • optionalthickness: number

    Returns void

drawImage

  • drawImage(image: HTMLImageSource, x: number, y: number): void
  • drawImage(image: HTMLImageSource, x: number, y: number, width: number, height: number): void
  • drawImage(image: HTMLImageSource, sx: number, sy: number, swidth?: number, sheight?: number, dx?: number, dy?: number, dwidth?: number, dheight?: number): void
  • Draw an image to the Excalibur Graphics context at an x and y coordinate using the images width and height


    Parameters

    Returns void

publicdrawLine

  • Draw a solid line to the Excalibur Graphics context


    Parameters

    Returns void

publicdrawRectangle

  • drawRectangle(pos: Vector, width: number, height: number, color: Color): void
  • Draw a solid rectangle to the Excalibur Graphics context


    Parameters

    Returns void

publicendDrawLifecycle

  • endDrawLifecycle(): void
  • Returns void

flush

  • flush(): void
  • Flushes the batched draw calls to the screen


    Returns void

publicgetTransform

  • Gets the current transform


    Returns AffineMatrix

publicmultiply

  • Multiplies the current transform by a matrix


    Parameters

    Returns void

publicremovePostProcessor

  • Remove a specific post processor from the graphics context


    Parameters

    Returns void

publicresetTransform

  • resetTransform(): void
  • Resets the current transform to the identity matrix


    Returns void

restore

  • restore(): void
  • Restore the state of the canvas from the stack


    Returns void

rotate

  • rotate(angle: number): void
  • Rotate the context about the current origin


    Parameters

    • angle: number

    Returns void

save

  • save(): void
  • Save the current state of the canvas to the stack (transforms and opacity)


    Returns void

scale

  • scale(x: number, y: number): void
  • Scale the context by an x and y factor


    Parameters

    • x: number
    • y: number

    Returns void

translate

  • translate(x: number, y: number): void
  • Translate the origin of the context by an x and y


    Parameters

    • x: number
    • y: number

    Returns void

publicupdatePostProcessors

  • updatePostProcessors(delta: number): void
  • Parameters

    • delta: number

    Returns void

publicupdateViewport

  • Update the context with the current viewport dimensions (used in resizing)


    Parameters

    Returns void