Meet can be useful for building tracking projectiles that always reach their target.

This method will cause the entity to move towards another until they are within 1 pixel of each other at a specified speed.

This action could possibly never complete! Any actions chained off of it will not fire until the target is met. You will need to call .clearActions() to schedule new actions.

const missile = new ex.Actor({...});

const target = new ex.Actor({...});

// Track towards the target at 100 pixels/second, 100)