abstractClock
Hierarchy
Index
Constructors
Properties
Methods
Constructors
constructor
Parameters
options: ClockOptions
Returns Clock
Properties
publicfpsSampler
Methods
publicelapsed
Get the elapsed time for the last completed frame
Returns number
publicabstractisRunning
Returns if the clock is currently running
Returns boolean
publicnow
Get the current time in milliseconds
Returns number
publicschedule
Schedule a callback to fire given a timeout in milliseconds using the excalibur Clock
This is useful to use over the built in browser
setTimeout
because callbacks will be tied to the excalibur update clock, instead of browser time, this means that callbacks wont fire if the game is stopped or paused.Parameters
cb: (elapsed: number) => any
callback to fire
timeoutMs: number = 0
Optionally specify a timeout in milliseconds from now, default is 0ms which means the next possible tick
timing: ScheduledCallbackTiming = 'preframe'
Optionally specify a timeout in milliseconds from now, default is 0ms which means the next possible tick
Returns void
publicsetFatalExceptionHandler
Parameters
handler: (e: unknown) => any
Returns void
publicabstractstart
Start the clock, it will then periodically call the tick(elapsedMilliseconds) since the last tick
Returns void
publicabstractstop
Stop the clock, tick() is no longer called
Returns void
publictoStandardClock
Returns StandardClock
publictoTestClock
Returns TestClock
Abstract Clock is the base type of all Clocks
It has a few opinions
To implement your own clock, extend Clock and override start/stop to start and stop the clock, then call update() with whatever method is unique to your clock implementation.