ElasticToActorStrategy
Implements
Index
Constructors
constructor
If cameraElasticity < cameraFriction < 1.0, the behavior will be a dampened spring that will slowly end at the target without bouncing If cameraFriction < cameraElasticity < 1.0, the behavior will be an oscillating spring that will over correct and bounce around the target
Parameters
target: Actor
Target actor to elastically follow
cameraElasticity: number
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
cameraFriction: number
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
Returns ElasticToActorStrategy
Properties
publiccameraElasticity
[0 - 1.0] The higher the elasticity the more force that will drive the camera towards the target
publiccameraFriction
[0 - 1.0] The higher the friction the more that the camera will resist motion towards the target
publictarget
Target actor to elastically follow
Using Hook's law, elastically move the camera towards the target actor.