Skip to main content

SpriteSheet

Represents a collection of sprites from a source image with some organization in a grid

Index

Constructors

constructor

Properties

publicreadonlycolumns

columns: number

publicreadonlyrows

rows: number

publicreadonlysprites

sprites: Sprite[] = []

Methods

publicclone

publicgetSprite

  • Find a sprite by their x/y integer coordinates in the SpriteSheet, for example getSprite(0, 0) is the Sprite in the top-left and getSprite(1, 0) is the sprite one to the right.


    Parameters

    Returns Sprite

publicgetTiledSprite

  • Find a sprite by their x/y integer coordinates in the SpriteSheet and configures tiling to repeat by default, for example getTiledSprite(0, 0) is the TiledSprite in the top-left and getTiledSprite(1, 0) is the sprite one to the right.

    Example:

    spriteSheet.getTiledSprite(1, 0, {
    width: game.screen.width,
    height: 200,
    wrapping: {
    x: ex.ImageWrapping.Repeat,
    y: ex.ImageWrapping.Clamp
    }
    });

    Parameters

    Returns TiledSprite

publicstaticfromImageSource

  • Create a SpriteSheet from an ImageSource organized in a grid

    Example:

    const spriteSheet = SpriteSheet.fromImageSource({
      image: imageSource,
      grid: {
        rows: 5,
        columns: 2,
        spriteWidth: 32, // pixels
        spriteHeight: 32 // pixels
      },
      // Optionally specify spacing
      spacing: {
        // pixels from the top left to start the sprite parsing
        originOffset: {
          x: 5,
          y: 5
        },
        // pixels between each sprite while parsing
        margin: {
          x: 1,
          y: 1
        }
      }
    })

    Parameters

    Returns SpriteSheet

publicstaticfromImageSourceWithSourceViews