ShaderPassDrawOptions
Index
Properties
Properties
destination
optionalelapsed
Elapsed milliseconds forwarded to u_elapsed_ms
optionalsource
Single-source shorthand, bound as u_image
optionalsources
Named sources, each record key is bound as the sampler uniform of that name
optionaluniforms
Per-draw uniform values, merged over (and persisted into) the pass uniforms
Where to render: a Framebuffer or
nullfor the canvas backbuffer