ShaderPipelineProcessOptions
Index
Properties
optionalelapsed
optionalsources
Additional named sources bound to every pass after its own (u_image, u_original, ...),
each record key is bound as the sampler uniform of that name.
Materials use this to flow their images into the pipeline. Reserved pass source names
cannot be overridden.
optionaluniforms
Uniform values forwarded to every pass, merged over each pass's own uniforms.
Materials use this to flow their custom uniforms and built-ins into the pipeline.
Elapsed milliseconds forwarded to each pass's
u_elapsed_ms