Step 11 - Images and Graphics
It would be nice to have some graphics for our Bird
actor, we can load images to use in in actors using the ex.ImageSource
and a ex.Loader
. The loader will show a loading bar while our images and other resources are loading. Generally we do this in a new resources.ts
file.
- We export the Resources
as const
so you get strong typing for each key of the dictionary,as const
tells typescript that the keys wont change at runtime - Another useful convention that we use is defining the loader next to the Resources and exporting to be used in
main.ts
- Note: in vite to serve static files we use the
public
folder
typescript
// resources.tsexport const Resources = {// Relative to /public in viteBirdImage: new ex.ImageSource('./images/bird.png')} as const;
typescript
// resources.tsexport const Resources = {// Relative to /public in viteBirdImage: new ex.ImageSource('./images/bird.png')} as const;
Now we can load this before starting the game
typescript
// main.ts...const loader = new ex.Loader(Object.values(Resources));game.start(loader).then(() => {game.goToScene('Level');});
typescript
// main.ts...const loader = new ex.Loader(Object.values(Resources));game.start(loader).then(() => {game.goToScene('Level');});