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Step 12 - Bird Graphics

We have a lovely Excalibur themed bird we created especially for this sample, feel free to use and remix. You'll notice that we have a sprite sheet for various frames.

pixel art bird graphic

To slice this up into animations we can use ex.SpriteSheet and ex.Animation. Animations can have a particular ex.AnimationStrategy

  • Freeze - stops on the last frame
  • Loop - starts from the beginning again after the last frame
  • PingPong - plays to the last frame, then in reverse, and so on
  • End - after the last frame nothing is drawn
typescript
// Slice up image into a sprite sheet
const spriteSheet = ex.SpriteSheet.fromImageSource({
image: Resources.BirdImage,
grid: {
rows: 1,
columns: 4,
spriteWidth: 32,
spriteHeight: 32,
}
});
// Animation to play going up on tap
this.upAnimation = ex.Animation.fromSpriteSheet(
spriteSheet,
[2, 1, 0], // 3rd frame, then 2nd, then first
150, // 150ms for each frame
ex.AnimationStrategy.Freeze);
// Animation to play going down
this.downAnimation = ex.Animation.fromSpriteSheet(
spriteSheet,
[0, 1, 2],
150,
ex.AnimationStrategy.Freeze);
// Register animations by name
this.graphics.add('down', this.downAnimation);
this.graphics.add('up', this.upAnimation);
typescript
// Slice up image into a sprite sheet
const spriteSheet = ex.SpriteSheet.fromImageSource({
image: Resources.BirdImage,
grid: {
rows: 1,
columns: 4,
spriteWidth: 32,
spriteHeight: 32,
}
});
// Animation to play going up on tap
this.upAnimation = ex.Animation.fromSpriteSheet(
spriteSheet,
[2, 1, 0], // 3rd frame, then 2nd, then first
150, // 150ms for each frame
ex.AnimationStrategy.Freeze);
// Animation to play going down
this.downAnimation = ex.Animation.fromSpriteSheet(
spriteSheet,
[0, 1, 2],
150,
ex.AnimationStrategy.Freeze);
// Register animations by name
this.graphics.add('down', this.downAnimation);
this.graphics.add('up', this.upAnimation);

You can also pull single frames out of a SpriteSheet as a Sprite

typescript
this.startSprite = spriteSheet.getSprite(1, 0);
...
this.graphics.add('start', this.startSprite);
this.graphics.use('start');
typescript
this.startSprite = spriteSheet.getSprite(1, 0);
...
this.graphics.add('start', this.startSprite);
this.graphics.use('start');