Step 15 - Flappy Sounds and Music
Finally to really add depth to a game let's add some sound! ex.Sound
needs to be loaded much like ex.ImageSource
.
Excalibur supports any audio your browser supports, you can specify an ordered list of files to fallback to if a browser doesn't support.
typescript
export const Resources = {// Relative to /public in vite...// SoundsFlapSound: new ex.Sound('./sounds/flap.wav'),FailSound: new ex.Sound('./sounds/fail.wav'),ScoreSound: new ex.Sound('./sounds/score.wav'),// MusicBackgroundMusic: new ex.Sound('./sounds/two_left_socks.ogg')} as const;
typescript
export const Resources = {// Relative to /public in vite...// SoundsFlapSound: new ex.Sound('./sounds/flap.wav'),FailSound: new ex.Sound('./sounds/fail.wav'),ScoreSound: new ex.Sound('./sounds/score.wav'),// MusicBackgroundMusic: new ex.Sound('./sounds/two_left_socks.ogg')} as const;