CollisionEndEvent <T>
Hierarchy
- GameEvent<T>
- CollisionEndEvent
Index
Constructors
Properties
Accessors
Methods
Constructors
constructor
Type parameters
Parameters
self: T
other: T
side: Side
lastContact: CollisionContact
Returns CollisionEndEvent<T>
Properties
publiclastContact
publicinheritedother
Other target object for this event
publicself
publicside
publicinheritedtarget
Target object for this event.
Accessors
publicinheritedbubbles
If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.
Returns boolean
Parameters
value: boolean
Returns void
Methods
publicinheritedstopPropagation
Prevents event from bubbling
Returns void
Event thrown when the
actoris no longer colliding with another