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GameEvent <T, U>

Base event type in Excalibur that all other event types derive from. Not all event types are thrown on all Excalibur game objects, some events are unique to a type, others are not.

Hierarchy

Index

Constructors

Properties

Accessors

Methods

Constructors

constructor

Properties

publicother

other: U | null = null

Other target object for this event

publictarget

target: T

Target object for this event.

Accessors

publicbubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.


    Returns boolean

  • Parameters

    • value: boolean

    Returns void

Methods

publicstopPropagation

  • stopPropagation(): void
  • Prevents event from bubbling


    Returns void